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AI Insights · Timothy · October 2022

Top 5 3D Realistic Games in Australia Q3 2022

Explore the performance of the top 5 3D realistic games on a unified platform in Australia during Q3 2022, including trends in downloads, revenue, and active users.

Top 5 3D Realistic Games in Australia Q3 2022

In the third quarter of 2022, the top 5 3D realistic games in Australia showcased varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look into each game’s performance based on data from Sensor Tower.

Race Master 3D - Car Racing from SayGames LTD experienced fluctuations in weekly downloads, peaking at about 14.6K in mid-July before declining to 5.3K by the end of August and rising slightly to 6.5K in the last week of September. The game's weekly revenue saw a steady increase, starting at around $644 and peaking at $1K in the last week of September. Active users showed a downward trend from 50.1K in late June to 40.5K in mid-September, with a slight recovery to 42.1K by the end of the quarter.

Call of Duty®: Mobile by Activision Publishing, Inc. maintained strong weekly revenue throughout the quarter, ranging from $90K to $129K, with a notable peak in early August. Downloads remained relatively stable, fluctuating between 7.6K and 8.8K. Active users showed a slight decline from 113.5K in late June to 101.3K by the end of September.

Car Stunt Master - Car Racing by Zego Studio, despite its recent release in August 2022, saw impressive growth in downloads, reaching a peak of 22.8K in late August before dropping to 6.4K by the end of September. Weekly revenue was minimal, with the highest recorded at $12 in late August. Active users surged from 49 in mid-July to 26.6K in late August, before gradually decreasing to 11.8K by the end of the quarter.

Become a Queen from SUPERSONIC STUDIOS LTD saw a significant increase in weekly downloads, peaking at 13.2K in early August, and then fluctuating around 5K to 11K for the rest of the quarter. Revenue peaked at $300 in mid-August, before dropping to $13 by the end of September. Active users consistently grew from 15.7K in late June to a peak of 38K in mid-September, before slightly declining to 32.2K at the quarter's close.

EA SPORTS FC™ Mobile Soccer by Electronic Arts maintained steady weekly downloads, ranging from 4.5K to 6K. Revenue peaked at $31K in late August, with fluctuations throughout the quarter. Active users remained relatively stable, fluctuating between 45K and 50K throughout the quarter.

For more detailed insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022