AI Insights · Timothy · October 2022
Top 5 3D Realistic Games in Australia Q3 2022
Explore the performance of the top 5 3D realistic games on a unified platform in Australia during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 3D realistic games in Australia showcased varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look into each game’s performance based on data from Sensor Tower.
Race Master 3D - Car Racing from SayGames LTD experienced fluctuations in weekly downloads, peaking at about 14.6K in mid-July before declining to 5.3K by the end of August and rising slightly to 6.5K in the last week of September. The game's weekly revenue saw a steady increase, starting at around $644 and peaking at $1K in the last week of September. Active users showed a downward trend from 50.1K in late June to 40.5K in mid-September, with a slight recovery to 42.1K by the end of the quarter.
Call of Duty®: Mobile by Activision Publishing, Inc. maintained strong weekly revenue throughout the quarter, ranging from $90K to $129K, with a notable peak in early August. Downloads remained relatively stable, fluctuating between 7.6K and 8.8K. Active users showed a slight decline from 113.5K in late June to 101.3K by the end of September.
Car Stunt Master - Car Racing by Zego Studio, despite its recent release in August 2022, saw impressive growth in downloads, reaching a peak of 22.8K in late August before dropping to 6.4K by the end of September. Weekly revenue was minimal, with the highest recorded at $12 in late August. Active users surged from 49 in mid-July to 26.6K in late August, before gradually decreasing to 11.8K by the end of the quarter.
Become a Queen from SUPERSONIC STUDIOS LTD saw a significant increase in weekly downloads, peaking at 13.2K in early August, and then fluctuating around 5K to 11K for the rest of the quarter. Revenue peaked at $300 in mid-August, before dropping to $13 by the end of September. Active users consistently grew from 15.7K in late June to a peak of 38K in mid-September, before slightly declining to 32.2K at the quarter's close.
EA SPORTS FC™ Mobile Soccer by Electronic Arts maintained steady weekly downloads, ranging from 4.5K to 6K. Revenue peaked at $31K in late August, with fluctuations throughout the quarter. Active users remained relatively stable, fluctuating between 45K and 50K throughout the quarter.
For more detailed insights, visit Sensor Tower.